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<td align="left" class="titleTableTitle">Sandy 3D Engine, 3.1.2</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../all-classes.html')" href="../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../all-classes.html')" href="../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../index-list.html')" href="../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../index.html?sandy/view/BasicView.html&amp;sandy/view/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;BasicView</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">sandy.view</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class BasicView</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">BasicView <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../images/inherit-arrow.gif"> flash.display.Sprite</td>
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<p></p>
  Basic view to simplify Sandy scene setup.
  You just have to extends it, and call init method with your settings.
  Right after that you can use some utils methods to improve workflow.
  <p></p>
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<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Properties</div>
<table id="summaryTableProperty" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#camera">camera</a> : <a href="../core/scenegraph/Camera3D.html">Camera3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#rootNode">rootNode</a> : <a href="../core/scenegraph/Group.html">Group</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#scene">scene</a> : <a href="../core/Scene3D.html">Scene3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#useRenderingCache">useRenderingCache</a> : Boolean = true<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#BasicView()">BasicView</a>()</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#addBox()">addBox</a>(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nDepth:Number = 100, p_nQuality:uint = 1, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Box.html">Box</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#addHorizontalPlane()">addHorizontalPlane</a>(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nQuality:uint = 3, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Plane3D.html">Plane3D</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#addSphere()">addSphere</a>(p_nRadius:Number = 100, p_nQualityW:uint = 8, p_nQualityH:uint = 8, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Sphere.html">Sphere</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#addVerticalPlane()">addVerticalPlane</a>(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nQuality:uint = 3, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Plane3D.html">Plane3D</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#init()">init</a>(p_nWidth:Number = 640, p_nHeight:Number = 480):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#makeBitmapAppearance()">makeBitmapAppearance</a>(p_oTexture:BitmapData, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null, p_nPrecision:Number = 0.0):<a href="../materials/Appearance.html">Appearance</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#makeColorAppearance()">makeColorAppearance</a>(p_nColor:uint = 0xFF, p_nAlpha:Number = 1.0, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null):<a href="../materials/Appearance.html">Appearance</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#makeMaterialAttributes()">makeMaterialAttributes</a>(... rest):<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#makeMovieAppearance()">makeMovieAppearance</a>(p_oTexture:Sprite, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null, p_nPrecision:Number = 0.0):<a href="../materials/Appearance.html">Appearance</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#render()">render</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#simpleRender()">simpleRender</a>(pEvt:Event = null):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#stop()">stop</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BasicView</td>
</tr>
</table>
</div>
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<div class="MainContent">
<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="camera"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">camera</td><td class="detailHeaderType">property</td>
</tr>
</table>
<div class="detailBody">
<code>public var camera:<a href="../core/scenegraph/Camera3D.html">Camera3D</a></code>
</div>
<a name="rootNode"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">rootNode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var rootNode:<a href="../core/scenegraph/Group.html">Group</a></code>
</div>
<a name="scene"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">scene</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var scene:<a href="../core/Scene3D.html">Scene3D</a></code>
</div>
<a name="useRenderingCache"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">useRenderingCache</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var useRenderingCache:Boolean = true</code>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="BasicView()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">BasicView</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
</tr>
</table>
<div class="detailBody">
<code>public function BasicView()</code>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="addBox()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">addBox</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
</tr>
</table>
<div class="detailBody">
<code>public function addBox(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nDepth:Number = 100, p_nQuality:uint = 1, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Box.html">Box</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_nWidth</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nHeight</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nDepth</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nQuality</span>:uint</code> (default = <code>1</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oPosition</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oRotation</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../primitive/Box.html">Box</a></code></td>
</tr>
</table>
</div>
<a name="addHorizontalPlane()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">addHorizontalPlane</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function addHorizontalPlane(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nQuality:uint = 3, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Plane3D.html">Plane3D</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_nWidth</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nHeight</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nQuality</span>:uint</code> (default = <code>3</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oPosition</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oRotation</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../primitive/Plane3D.html">Plane3D</a></code></td>
</tr>
</table>
</div>
<a name="addSphere()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">addSphere</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function addSphere(p_nRadius:Number = 100, p_nQualityW:uint = 8, p_nQualityH:uint = 8, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Sphere.html">Sphere</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_nRadius</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nQualityW</span>:uint</code> (default = <code>8</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nQualityH</span>:uint</code> (default = <code>8</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oPosition</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oRotation</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../primitive/Sphere.html">Sphere</a></code></td>
</tr>
</table>
</div>
<a name="addVerticalPlane()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">addVerticalPlane</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function addVerticalPlane(p_nWidth:Number = 100, p_nHeight:Number = 100, p_nQuality:uint = 3, p_oPosition:<a href="../core/data/Point3D.html">Point3D</a> = null, p_oRotation:<a href="../core/data/Point3D.html">Point3D</a> = null):<a href="../primitive/Plane3D.html">Plane3D</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_nWidth</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nHeight</span>:Number</code> (default = <code>100</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nQuality</span>:uint</code> (default = <code>3</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oPosition</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oRotation</span>:<a href="../core/data/Point3D.html">Point3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../primitive/Plane3D.html">Plane3D</a></code></td>
</tr>
</table>
</div>
<a name="init()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">init</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function init(p_nWidth:Number = 640, p_nHeight:Number = 480):void</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_nWidth</span>:Number</code> (default = <code>640</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nHeight</span>:Number</code> (default = <code>480</code>)<code></code></td>
</tr>
</table>
</div>
<a name="makeBitmapAppearance()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">makeBitmapAppearance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public function makeBitmapAppearance(p_oTexture:BitmapData, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null, p_nPrecision:Number = 0.0):<a href="../materials/Appearance.html">Appearance</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_oTexture</span>:BitmapData</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">p_oAttr</span>:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a></code> (default = <code>null</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">p_nPrecision</span>:Number</code> (default = <code>0.0</code>)<code></code></td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../materials/Appearance.html">Appearance</a></code></td>
</tr>
</table>
</div>
<a name="makeColorAppearance()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">makeColorAppearance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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</table>
<div class="detailBody">
<code>public function makeColorAppearance(p_nColor:uint = 0xFF, p_nAlpha:Number = 1.0, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null):<a href="../materials/Appearance.html">Appearance</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_nColor</span>:uint</code> (default = <code>0xFF</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">p_nAlpha</span>:Number</code> (default = <code>1.0</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
</tr>
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<td width="20px"></td><td><code><span class="label">p_oAttr</span>:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
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<tr>
<td width="20"></td><td><code><a href="../materials/Appearance.html">Appearance</a></code></td>
</tr>
</table>
</div>
<a name="makeMaterialAttributes()"></a>
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<tr>
<td class="detailHeaderName">makeMaterialAttributes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function makeMaterialAttributes(... rest):<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code>... <span class="label">rest</span></code></td>
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</table>
<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a></code></td>
</tr>
</table>
</div>
<a name="makeMovieAppearance()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">makeMovieAppearance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function makeMovieAppearance(p_oTexture:Sprite, p_oAttr:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a> = null, p_nPrecision:Number = 0.0):<a href="../materials/Appearance.html">Appearance</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">p_oTexture</span>:Sprite</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oAttr</span>:<a href="../materials/attributes/MaterialAttributes.html">MaterialAttributes</a></code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_nPrecision</span>:Number</code> (default = <code>0.0</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../materials/Appearance.html">Appearance</a></code></td>
</tr>
</table>
</div>
<a name="render()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">render</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function render():void</code>
</div>
<a name="simpleRender()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">simpleRender</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function simpleRender(pEvt:Event = null):void</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="20px"></td><td><code><span class="label">pEvt</span>:Event</code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="stop()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function stop():void</code>
</div>
<br>
<br>
<hr>
<br>
<p></p>
<center class="copyright">API documentation for Sandy 3D Engine, Ver. 3.1.2</center>
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